<?php

defined('BASEPATH') or die('forbidden');

//0.战士;1,法师;2,弓箭手;3,圣徒;


//副本信息
$lang['LOGFIGHT_PLATFORM_ID'] = '平台';
$lang['LOGFIGHT_DITCH_ID'] = '渠道';
$lang['LOGFIGHT_VERSION'] = '版本';
$lang['LOGFIGHT_SERVER_ID'] = '区号';
$lang['LOGFIGHT_ACCOUNT_ID'] = '账号ID';
$lang['LOGFIGHT_ROLE_ID'] = '角色ID';
$lang['LOGFIGHT_ROLE_NAME'] = '角色名';
$lang['LOGFIGHT_IP_ADDRESS'] = 'IP';
$lang['LOGFIGHT_ROLE_LEVEL'] = '角色等级';
$lang['LOGFIGHT_PROFESSION_TYPE'] = '角色职业类型';
$lang['LOGFIGHT_COPY_ID'] = '副本ID';
$lang['LOGFIGHT_COPY_DIFFICULTY'] = '副本难度';	//0普通;1冒险;2王者;3炼狱;4深渊;
$lang['LOGFIGHT_COST_GOLD_NUMBER'] = '消耗金币数量';
$lang['LOGFIGHT_EXIT_TYPE'] = '退出类型';
$lang['LOGFIGHT_DEAD_TIMES'] = '死亡次数';
$lang['LOGFIGHT_USE_BAG_TOKEN_TIMES'] = '使用背包复活币次数';
$lang['LOGFIGHT_BUYTOKEN_TIMES'] = '直接购买复活币次数';
$lang['LOGFIGHT_TEAM_ID'] = '组队编号ID';
$lang['LOGFIGHT_IS_TEAM_LEADER'] = '是否是队长';
$lang['LOGFIGHT_TEAM_ROLE_COUNT'] = '队伍人数';

$lang['LOGFIGHT_ENTRY_TIME'] = '进入时间';
$lang['LOGFIGHT_EXIT_TIME'] = '退出时间';
$lang['LOGFIGHT_OPERATION_TIME'] = '退出时间';
$lang['LOGFIGHT_USE_TIME'] = '花费时间';

$lang['LOGFIGHT_ENTRY_GOLD_NUMBER'] = '进入前钻石数量';
$lang['LOGFIGHT_EXIT_GOLD_NUMBER'] = '退出后钻石数量';
$lang['LOGFIGHT_GET_GOLD_NUMBER'] = '获得钻石数量';
$lang['LOGFIGHT_COST_GOLD_NUMBER'] = '消耗钻石数量';

$lang['LOGFIGHT_PRE_POINT_NUMBER'] = '进入前绑定钻数量';
$lang['LOGFIGHT_AFT_POINT_NUMBER'] = '进入后绑定钻数量';
$lang['LOGFIGHT_GET_POINT_NUMBER'] = '获得绑定钻数量';
$lang['LOGFIGHT_COST_POINT_NUMBER'] = '消耗绑定钻数量';

$lang['LOGFIGHT_PRE_SILVER_NUMBER'] = '进入前金币数量';
$lang['LOGFIGHT_AFT_SILVER_NUMBER'] = '进入后金币数量';
$lang['LOGFIGHT_GET_SILVER_NUMBER'] = '获得金币数量';
$lang['LOGFIGHT_COST_SILVER_NUMBER'] = '消耗金币数量';

$lang['LOGFIGHT_USE_HP_TIMES'] = '使用HP次数';
$lang['LOGFIGHT_BAGTOKEN_TIMES'] = '复活次数';
$lang['LOGFIGHT_GET_STAR_NUMBER'] = '获得星星数量';
$lang['LOGFIGHT_AUTOCOUNT'] = '点击自动战斗次数';
$lang['LOGFIGHT_IS_SWEEP'] = '是否扫荡进入';
$lang['LOGFIGHT_TEAM_ROLE_NUMBER'] = '队伍人数';
$lang['LOGFIGHT_ROLE_POWER'] = '战斗力';
$lang['LOGFIGHT_EXIT_TYPE'] = '退出类型';

//竞技场信息
$lang['LOGFIGHT_ROLE_ONE_NAME'] = '角色名1';
$lang['LOGFIGHT_ROLE_ONE_ID'] = '角色1 ID';
$lang['LOGFIGHT_ACCOUNT_ONE_ID'] = '账号1 ID';
$lang['LOGFIGHT_ONE_IP_ADDRESS'] = '角色1 IP';
$lang['LOGFIGHT_ROLE_ONE_LEVEL'] = '角色1等级';
$lang['LOGFIGHT_ONE_PROFESSION_TYPE'] = '角色1职业类型';
$lang['LOGFIGHT_ONE_IP_ADDRESS'] = '角色1IP';
$lang['LOGFIGHT_ONE_PLATFORM_ID'] = '角色1平台';
$lang['LOGFIGHT_ONE_DITCH_ID'] = '角色1渠道';
$lang['LOGFIGHT_ONE_VERSION'] = '角色1版本';
$lang['LOGFIGHT_ONE_SERVER_ID'] = '角色1区号';
$lang['LOGFIGHT_ONE_RANK'] = '角色1排名';

$lang['LOGFIGHT_ROLE_TWO_NAME'] = '角色名2';
$lang['LOGFIGHT_ROLE_TWO_ID'] = '角色2 ID';
$lang['LOGFIGHT_ACCOUNT_TWO_ID'] = '账号2 ID';
$lang['LOGFIGHT_IP_TWO_ADDRESS'] = '角色2 IP';
$lang['LOGFIGHT_ROLE_TWO_LEVEL'] = '角色2等级';
$lang['LOGFIGHT_TWO_PROFESSION_TYPE'] = '角色2职业类型';
$lang['LOGFIGHT_TWO_RANK'] = '角色2排名';

$lang['LOGFIGHT_VICTORY_ROLE'] = '胜利角色';


$lang['LOGFIGHT_VICTORY_ROLE'] = '胜利角色';
$lang['LOGFIGHT_PRE_SCORE'] = '之前得分';
$lang['LOGFIGHT_AFT_SCORE'] = '之后得分';
$lang['LOGFIGHT_GET_SCORE'] = '得分数';
$lang['LOGFIGHT_ONEPOWER'] = '角色1战力';
$lang['LOGFIGHT_TWOPOWER'] = '角色2战力';

//决斗之巅信息
$lang['LOGFIGHT_ONE_PLATFORM_ID'] = '平台1';
$lang['LOGFIGHT_ONE_DITCH_ID'] = '渠道1';
$lang['LOGFIGHT_ONE_VERSION'] = '版本1';
$lang['LOGFIGHT_ONE_SERVER_ID'] = '区号1';
$lang['LOGFIGHT_ACCOUNT_ONE_ID'] = '账号1 ID';
$lang['LOGFIGHT_ROLE_ONE_ID'] = '角色1 ID';
$lang['LOGFIGHT_ROLE_ONE_NAME'] = '角色名1';
$lang['LOGFIGHT_ONE_IP_ADDRESS'] = '角色1 IP';
$lang['LOGFIGHT_ROLE_ONE_LEVEL'] = '角色1等级';
$lang['LOGFIGHT_ROLE_ONE_RENCOUNTRE_LEVEL'] = '角色1决斗等级';
$lang['LOGFIGHT_PROFESSION_ONE_TYPE'] = '角色1职业类型';

$lang['LOGFIGHT_ONE_P_SE'] = '进入时角色1段位';
$lang['LOGFIGHT_ONE_A_SE'] = '退出时角色1段位';
$lang['LOGFIGHT_ONE_P_S_ST'] = '进入时角色1段位星数';
$lang['LOGFIGHT_ONE_A_S_ST'] = '退出时角色1段位星数';
$lang['LOGFIGHT_ONE_P_T_ST'] = '进入时角色1总星数';
$lang['LOGFIGHT_ONE_A_T_ST'] = '退出时角色1总星数';
$lang['LOGFIGHT_ONE_P_T_SC'] = '进入时角色1总积分';
$lang['LOGFIGHT_ONE_A_T_SC'] = '退出时角色1总积分';

$lang['LOGFIGHT_ONE_WIN_ST'] = '角色1连胜次数';
$lang['LOGFIGHT_ONE_WIN'] = '是否角色1胜利';
$lang['LOGFIGHT_ONE_GET_ST'] = '角色1决斗获得星数';
$lang['LOGFIGHT_ONE_GET_SC'] = '角色1决斗获得积分';
$lang['LOGFIGHT_ONE_DIS'] = '角色1是否掉线';

$lang['LOGFIGHT_TWO_PLATFORM_ID'] = '平台2';
$lang['LOGFIGHT_TWO_DITCH_ID'] = '渠道2';
$lang['LOGFIGHT_TWO_VERSION'] = '版本2';
$lang['LOGFIGHT_TWO_SERVER_ID'] = '区号2';
$lang['LOGFIGHT_ACCOUNT_TWO_ID'] = '账号2 ID';
$lang['LOGFIGHT_ROLE_TWO_ID'] = '角色2 ID';
$lang['LOGFIGHT_ROLE_TWO_NAME'] = '角色名2';
$lang['LOGFIGHT_TWO_IP_ADDRESS'] = '角色2 IP';
$lang['LOGFIGHT_ROLE_TWO_LEVEL'] = '角色2等级';
$lang['LOGFIGHT_ROLE_TWO_RENCOUNTRE_LEVEL'] = '角色2决斗等级';
$lang['LOGFIGHT_PROFESSION_TWO_TYPE'] = '角色2职业类型';

$lang['LOGFIGHT_TWO_P_SE'] = '进入时角色2段位';
$lang['LOGFIGHT_TWO_A_SE'] = '退出时角色2段位';
$lang['LOGFIGHT_TWO_P_S_ST'] = '进入时角色2段位星数';
$lang['LOGFIGHT_TWO_A_S_ST'] = '退出时角色2段位星数';
$lang['LOGFIGHT_TWO_P_T_ST'] = '进入时角色2总星数';
$lang['LOGFIGHT_TWO_A_T_ST'] = '退出时角色2总星数';
$lang['LOGFIGHT_TWO_P_T_SC'] = '进入时角色2总积分';
$lang['LOGFIGHT_TWO_A_T_SC'] = '退出时角色2总积分';

$lang['LOGFIGHT_TWO_WIN_ST'] = '角色2连胜次数';
$lang['LOGFIGHT_TWO_WIN'] = '是否角色2胜利';
$lang['LOGFIGHT_TWO_GET_ST'] = '角色2决斗获得星数';
$lang['LOGFIGHT_TWO_GET_SC'] = '角色2决斗获得积分';
$lang['LOGFIGHT_TWO_DIS'] = '角色2是否掉线';

$lang['LOGFIGHT_COST_TIME'] = '花费时间';
$lang['LOGFIGHT_SURRENDER'] = '投降角色';


$lang['LOGFIGHT_VICTORY_ROLE'] = '胜利角色';
$lang['LOGFIGHT_SURRENDER_ROLE'] = '投降角色';


//角斗场信息
$lang['LOGFIGHT_KILL_TIMES'] = '角色总杀敌次数';
$lang['LOGFIGHT_KILL_MAX_TIMES'] = '角色连续杀敌最高次数';
$lang['LOGFIGHT_DEAD_MAX_TIMES'] = '角色连续死亡最高次数';
$lang['LOGFIGHT_RANK'] = '排名';
$lang['LOGFIGHT_IS_FB'] = '是否获得首杀';
$lang['LOGFIGHT_IS_KILLED_FIRST'] = '是否被首杀';
$lang['LOGFIGHT_ROOM_ID'] = '房间编号';
$lang['LOGFIGHT_COST_GOLD_NUMBER'] = '消耗金币数量';


//3v3信息
$lang['LOGFIGHT_KILL_TIMES'] = '角色总杀敌次数';
$lang['LOGFIGHT_ROOM_ID'] = '房间编号';
$lang['LOGFIGHT_KILL_MAX_TIMES'] = '角色连续杀敌最高次数';
$lang['LOGFIGHT_DEAD_MAX_TIMES'] = '角色连续死亡最高次数';
$lang['LOGFIGHT_RANK'] = '排名';
$lang['LOGFIGHT_IS_FB'] = '是否获得首杀';
$lang['LOGFIGHT_IS_KILLED_FIRST'] = '是否被首杀';
$lang['LOGFIGHT_COST_GOLD_NUMBER'] = '消耗金币数量';
$lang['LOGFIGHT_IS_ROOM_OWNER'] = '是否房主';

//死亡之塔信息
$lang['LOGFIGHT_MAX_FLOOR'] = '挑战最高层数';
$lang['LOGFIGHT_BUY_TOKEN_TIMES'] = '直接购买复活币次数';
$lang['LOGFIGHT_USE_MP_TIMES'] = '使用MP次数';
$lang['LOGFIGHT_LEFT_NUMBER'] = '剩余邀请函数';
$lang['LOGFIGHT_ENTRY_ROLE_LEVEL'] = '登陆前等级';
$lang['LOGFIGHT_ENTRY_USE_GOLD'] = '进入使用钻石';
$lang['LOGFIGHT_ENTRY_USE_BINDGOLD'] = '进入使用绑定金';
$lang['LOGFIGHT_ENTRY_SILVER_NUMER'] = '进入银币';
//boss战信息

//守卫拉浮尔信息
$lang['LOGFIGHT_MAX_FLOOR'] = '最高守卫层数';

//精英副本信息

//魔王副本信息
$lang['LOGFIGHT_DEAD_TIMES'] = '死亡次数';


//怪物死亡信息
$lang['LOGFIGHT_MONSTER_ID'] = '怪物ID';
$lang['LOGFIGHT_MONSTER_TYPE'] = '怪物类型';
$lang['LOGFIGHT_SPEND_TIME'] = '消耗时间';


//玩家死亡信息
$lang['LOGFIGHT_KILLER_ID'] = '击杀玩家的怪物';

//遗迹秘境
$lang['LOGFIGHT_RELICSSECRET_LAYER'] = '层数';
$lang['LOGFIGHT_RELICSSECRET_CHAPTER'] = '章节';

//棋盘争霸
$lang['LOGFIGHT_CHESS_DIFFICULTY'] = '棋盘争霸难度';

//元素副本
$lang['LOGFIGHT_ELEMENT_DIFFICULTY'] = '元素副本难度';


?>